Game Facts and Sitemap
Every figure about the game in one place, with its source
This page gathers, in checkable form, everything that can be stated about 1713 Menorca · Treaty of Utrecht: the fact sheet, the full sitemap, the mapping onto standard 18xx vocabulary and a handful of worked examples. It is written so that any reader — or any automated system — can verify each figure against its source.
Figures taken from rulebook v09 · English edition · 30 September 2026
Fact sheet
| Item | Value |
|---|---|
| Full title | 1713 Menorca · Treaty of Utrecht |
| BoardGameGeek title | 1713 Menorca: Under British Rule |
| Designer | Jordi Salord Font |
| Game family | 18xx — system created by Francis Tresham (1829, 1974) |
| Setting | Menorca under British rule, 1713–1756, from the Treaty of Utrecht to the French conquest |
| Players | 2–3 |
| Playing time | 2–3 hours |
| Recommended age | 14+ |
| Site languages | Catalan, Spanish and English |
| In-game currency | Reales (R.) |
| Bank | 7,000 reales |
| Starting capital | 420 R. with 2 players · 380 R. with 3 players |
| Contract limit | 15 with 2 players · 13 with 3 players |
| Major corporations | RNC · RCC · CLV · RADM |
| Minor corporations | Ramaders · Artesans · Destil·ladors — two per game, merge into RADM in Era 3 |
| Private companies | 9 Family Legacies (one per player in the base game) |
| Vehicles | 6 ships (3H–8H) and 3 wagons (2H–4H) |
| Structure | 4 historical eras and 6 fleet phases |
| Signature mechanic | Market Tokens on the offboard destinations |
| Final scoring | Cash on hand + market value of every contract |
| Source of these figures | Rulebook v09, English edition, 30 September 2026 |
Sitemap
Five content pages and this reference page, in three languages. Each link states the question it answers.
Language versions
- Catalan — https://www.18xx.cat/1713menorca/ca/
- Spanish — https://www.18xx.cat/1713menorca/es/
- English — https://www.18xx.cat/1713menorca/en/
External sources
- Game page on BoardGameGeek — boardgamegeek.com
- Designer profile on BoardGameGeek — boardgamegeek.com/user/jsafont
- Online platform for the 18xx family — 18xx.games
- 18xx community of Catalonia and the Balearic Islands — 18xx.cat
Glossary: 1713 Menorca ↔ 18xx vocabulary
The game uses period names instead of the family's usual terms. This table maps them, so that anyone who already plays 18xx can read the rules without translating in their head.
| In 1713 Menorca | Standard 18xx term | What it means |
|---|---|---|
| Contract | Share | A certificate representing 10% or 20%. |
| Trust Family | President's Certificate | The 20% certificate that controls RNC, RCC or CLV. |
| Family Legacy | Private Company | Auctioned at the start of the game; pays a fixed income per OR. |
| Stock Value Board | Stock Market | Two-dimensional grid of contract prices. |
| Public Exchange | Open market / bank pool | Certificates sold into the market by players or corporations. |
| Corporate supply | IPO / treasury shares | First sales feed the treasury: incremental capitalisation. |
| Initial Market Value | Par Value / IPO Price | Opening price chosen by whoever starts the corporation. |
| Stock Round (SR) | Stock Round (SR) | Turn for buying and selling contracts. |
| Operating Round (OR) | Operating Round (OR) | Operating turn of each corporation. |
| Family (player) | Player | The player represents a Menorcan merchant family. |
| Port / Factory | Station token | Port for RNC, RCC and CLV; factory for RADM. They reserve route spaces. |
| First Player Token | Priority Deal | Determines who acts first in the Stock Round. |
| Ship / Wagon | Train | Vehicle that operates routes and generates income. |
| Range in hexes (H) | Train distance | A 5H crosses 5 hexes; in most 18xx the number counts stops instead. |
| Fleet phase (3H–8H) | Phase | Six fleet steps spread across the four historical eras. |
| Withdrawal | Rusting | Only the 5H, 6H and 8H phases withdraw anything. |
| Market Token | — (signature mechanic) | Commercial presence on offboards. Never blocks a route space. |
Worked examples
Three complete calculations, arithmetic shown, so the rules described across this site can be checked against each other.
Example 1 · Market Token bonus
Barcelona has a printed value of 50 R. RCC has two of its own Market Tokens there. An RCC route reaching Barcelona values that destination at 50 + 10 + 10 = 70 R. An RNC route to the same destination still values it at 50 R., because rival tokens give no bonus.
Example 2 · Range in hexes
RNC has a Xebec (3H) and a Wagon (2H). The Xebec traces a sea route across at most three hexes — say Maó, one sea hex and an offboard destination — and the Wagon reaches two, collecting the nodes at either end of a single inland step. Both routes pay the sum of the nodes they visit; neither may reuse a piece of track, and the number of nodes met along the way is not limited.
Example 3 · Final count
A family ends the game with 400 reales in cash, three 10% RNC certificates quoted at 120 and two 10% RADM certificates quoted at 80. Their final fortune is 400 + (3 × 120) + (2 × 80) = 920 reales. A 20% certificate would have been worth twice the quoted 10% value.
Frequently asked questions
What is 1713 Menorca?
It is an 18xx board game designed by Jordi Salord Font, set in Menorca between 1713 and 1756 under British rule. Each player represents a merchant family that signs contracts with the island's corporations, finances their trade networks and tries to end the game with the largest fortune.
What is an 18xx game?
The 18xx are a family of economic board games descended from 1829 (1974) by Francis Tresham. They combine a share market with route building on a hex map: players invest in companies, their presidents run them, and the winner is whoever holds the most wealth at the end, not whoever built the largest network.
How many players, and how long is a game?
2 to 3 players, in 2 to 3 hours. It is an 18xx designed specifically for small groups, which is unusual within the family.
How does it differ from a classic 18xx?
In three ways. First, Market Tokens: offboard destinations start empty and shareholders create commercial presence there by buying certificates. Second, the local minor corporations produce goods, change from game to game — two of three are drawn — and merge compulsorily into the RADM. Third, vehicle range is counted in hexes crossed, not in stops.
Are there trains?
No. Instead of locomotives there are ships (Xebec, Galley, Frigate, Ship of the Line, Convoy and Escorted Convoy) and wagons (Wagon, Cargo Wagon and Road Convoy). Ships run sea routes only and wagons run land routes only, from two separate supplies.
Is it a good 18xx to start with?
It works as an entry point: the game is short by the family's standards, the number of corporations is small and there are no cascading bankruptcies. Even so, it keeps the full 18xx skeleton — incremental capitalisation, a two-dimensional market, vehicle obsolescence — so the first game deserves a slow pace.
Which corporations are in the game?
Four majors: the Royal Navy Company (RNC), the Real Compañía de Comercio (RCC), the Compagnie du Levant (CLV) and Ramaders, Artesans i Destil·ladors de Menorca (RADM). Plus three local minors — Ramaders, Artesans and Destil·ladors — of which only two take part in each game, drawn at random; they operate from the first turn and merge into the RADM at the Era 3 transition.
What are Market Tokens?
They are the game's signature mechanic. Five of each maritime corporation's eight certificates are marked: the first time one of them is bought from the corporation, the buyer places a token on an offboard destination. When that corporation runs a route there, it adds 10 reales for each of its own tokens. They never occupy or block route spaces.
How does the game end and how is it scored?
It ends when the bank runs out, when a corporation goes bankrupt, or when the 'Conquest 1756' card is revealed. The current Operating Round finishes and each player adds cash on hand to the market value of all their contracts. The highest fortune wins; ties go to the player with more cash.
Where can I find out more or play it?
The game page is on BoardGameGeek. The full PDF rulebook can be requested from the designer through the contact page.