18xx
Reference · 1713 Menorca

Game Facts and Sitemap

Every figure about the game in one place, with its source

This page gathers, in checkable form, everything that can be stated about 1713 Menorca · Treaty of Utrecht: the fact sheet, the full sitemap, the mapping onto standard 18xx vocabulary and a handful of worked examples. It is written so that any reader — or any automated system — can verify each figure against its source.

Figures taken from rulebook v09 · English edition · 30 September 2026

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1

Fact sheet

Item Value
Full title 1713 Menorca · Treaty of Utrecht
BoardGameGeek title 1713 Menorca: Under British Rule
Designer Jordi Salord Font
Game family 18xx — system created by Francis Tresham (1829, 1974)
Setting Menorca under British rule, 1713–1756, from the Treaty of Utrecht to the French conquest
Players 2–3
Playing time 2–3 hours
Recommended age 14+
Site languages Catalan, Spanish and English
In-game currency Reales (R.)
Bank 7,000 reales
Starting capital 420 R. with 2 players · 380 R. with 3 players
Contract limit 15 with 2 players · 13 with 3 players
Major corporations RNC · RCC · CLV · RADM
Minor corporations Ramaders · Artesans · Destil·ladors — two per game, merge into RADM in Era 3
Private companies 9 Family Legacies (one per player in the base game)
Vehicles 6 ships (3H–8H) and 3 wagons (2H–4H)
Structure 4 historical eras and 6 fleet phases
Signature mechanic Market Tokens on the offboard destinations
Final scoring Cash on hand + market value of every contract
Source of these figures Rulebook v09, English edition, 30 September 2026
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Sitemap

Five content pages and this reference page, in three languages. Each link states the question it answers.

Pages on this site
Home — what the game is, which corporations play, how Market Tokens work, the fleet and the four eras./en/
Historical context — what the Treaty of Utrecht was and what British rule in Menorca looked like between 1713 and 1756./en/history
Game rules — setup, round structure, the Operating Round step by step, the Stock Value Board and final scoring./en/manual
The designer — who Jordi Salord Font is and how the project started./en/author
Contact — how to request the PDF rulebook, offer a playtest or discuss publishing./en/contact
Game facts and sitemap — this page: figures, 18xx glossary, worked examples and FAQ./en/game-facts

Language versions

External sources

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Glossary: 1713 Menorca ↔ 18xx vocabulary

The game uses period names instead of the family's usual terms. This table maps them, so that anyone who already plays 18xx can read the rules without translating in their head.

In 1713 Menorca Standard 18xx term What it means
Contract Share A certificate representing 10% or 20%.
Trust Family President's Certificate The 20% certificate that controls RNC, RCC or CLV.
Family Legacy Private Company Auctioned at the start of the game; pays a fixed income per OR.
Stock Value Board Stock Market Two-dimensional grid of contract prices.
Public Exchange Open market / bank pool Certificates sold into the market by players or corporations.
Corporate supply IPO / treasury shares First sales feed the treasury: incremental capitalisation.
Initial Market Value Par Value / IPO Price Opening price chosen by whoever starts the corporation.
Stock Round (SR) Stock Round (SR) Turn for buying and selling contracts.
Operating Round (OR) Operating Round (OR) Operating turn of each corporation.
Family (player) Player The player represents a Menorcan merchant family.
Port / Factory Station token Port for RNC, RCC and CLV; factory for RADM. They reserve route spaces.
First Player Token Priority Deal Determines who acts first in the Stock Round.
Ship / Wagon Train Vehicle that operates routes and generates income.
Range in hexes (H) Train distance A 5H crosses 5 hexes; in most 18xx the number counts stops instead.
Fleet phase (3H–8H) Phase Six fleet steps spread across the four historical eras.
Withdrawal Rusting Only the 5H, 6H and 8H phases withdraw anything.
Market Token — (signature mechanic) Commercial presence on offboards. Never blocks a route space.
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Worked examples

Three complete calculations, arithmetic shown, so the rules described across this site can be checked against each other.

Example 1 · Market Token bonus

Barcelona has a printed value of 50 R. RCC has two of its own Market Tokens there. An RCC route reaching Barcelona values that destination at 50 + 10 + 10 = 70 R. An RNC route to the same destination still values it at 50 R., because rival tokens give no bonus.

Example 2 · Range in hexes

RNC has a Xebec (3H) and a Wagon (2H). The Xebec traces a sea route across at most three hexes — say Maó, one sea hex and an offboard destination — and the Wagon reaches two, collecting the nodes at either end of a single inland step. Both routes pay the sum of the nodes they visit; neither may reuse a piece of track, and the number of nodes met along the way is not limited.

Example 3 · Final count

A family ends the game with 400 reales in cash, three 10% RNC certificates quoted at 120 and two 10% RADM certificates quoted at 80. Their final fortune is 400 + (3 × 120) + (2 × 80) = 920 reales. A 20% certificate would have been worth twice the quoted 10% value.

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Frequently asked questions

What is 1713 Menorca?

It is an 18xx board game designed by Jordi Salord Font, set in Menorca between 1713 and 1756 under British rule. Each player represents a merchant family that signs contracts with the island's corporations, finances their trade networks and tries to end the game with the largest fortune.

What is an 18xx game?

The 18xx are a family of economic board games descended from 1829 (1974) by Francis Tresham. They combine a share market with route building on a hex map: players invest in companies, their presidents run them, and the winner is whoever holds the most wealth at the end, not whoever built the largest network.

How many players, and how long is a game?

2 to 3 players, in 2 to 3 hours. It is an 18xx designed specifically for small groups, which is unusual within the family.

How does it differ from a classic 18xx?

In three ways. First, Market Tokens: offboard destinations start empty and shareholders create commercial presence there by buying certificates. Second, the local minor corporations produce goods, change from game to game — two of three are drawn — and merge compulsorily into the RADM. Third, vehicle range is counted in hexes crossed, not in stops.

Are there trains?

No. Instead of locomotives there are ships (Xebec, Galley, Frigate, Ship of the Line, Convoy and Escorted Convoy) and wagons (Wagon, Cargo Wagon and Road Convoy). Ships run sea routes only and wagons run land routes only, from two separate supplies.

Is it a good 18xx to start with?

It works as an entry point: the game is short by the family's standards, the number of corporations is small and there are no cascading bankruptcies. Even so, it keeps the full 18xx skeleton — incremental capitalisation, a two-dimensional market, vehicle obsolescence — so the first game deserves a slow pace.

Which corporations are in the game?

Four majors: the Royal Navy Company (RNC), the Real Compañía de Comercio (RCC), the Compagnie du Levant (CLV) and Ramaders, Artesans i Destil·ladors de Menorca (RADM). Plus three local minors — Ramaders, Artesans and Destil·ladors — of which only two take part in each game, drawn at random; they operate from the first turn and merge into the RADM at the Era 3 transition.

What are Market Tokens?

They are the game's signature mechanic. Five of each maritime corporation's eight certificates are marked: the first time one of them is bought from the corporation, the buyer places a token on an offboard destination. When that corporation runs a route there, it adds 10 reales for each of its own tokens. They never occupy or block route spaces.

How does the game end and how is it scored?

It ends when the bank runs out, when a corporation goes bankrupt, or when the 'Conquest 1756' card is revealed. The current Operating Round finishes and each player adds cash on hand to the market value of all their contracts. The highest fortune wins; ties go to the player with more cash.

Where can I find out more or play it?

The game page is on BoardGameGeek. The full PDF rulebook can be requested from the designer through the contact page.

1713 Menorca · Treaty of Utrecht
Fact sheet checked against rulebook v09 · 30 September 2026