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Railways of the Lost Atlas

Designer: Kevin Delger, Jacob Schacht

A modular map built during setup, minors with their own persistent powers that physically merge into majors, and a fixed cycle-based length.

Railways of the Lost Atlas — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. The map is built during setup, not fixed
Railways of the Lost Atlas has no printed board like 1830: the map is assembled from tri-hex tiles during setup, so every session is played on a different territory.

2. Minors, each with its own permanent power
Each of the 12 minor companies has its own special ability (for example, bonuses for building bridges or tunnels, or the ability to skip over full cities). In 1830, private companies have powers, but public companies have none that differentiate them from each other.

3. Minors physically merge into majors, in a dedicated round
Merging two minors is as simple as placing their cards next to each other and laying an available major's card on top: shares convert, treasuries combine, and the new major keeps the special powers of both original minors. This merger happens during a dedicated Merger Round (MR) within each cycle, after the two operating rounds. 1830 has no merger mechanic between companies at all, nor any equivalent round.

4. "Project" tiles that never get placed on the map
The tile deck includes special tiles that, when drawn, aren't placed on the board at all: instead, whoever draws one picks an existing city and upgrades it directly to a higher-value "capital." This way of altering the map without laying a physical tile doesn't exist in 1830.

5. "Lead" trains buyable at the start of a turn to catch up
A newly launched minor company can buy a special "lead" train at the start of its first operating round to catch up faster. 1830 has no equivalent mechanism to help companies that have fallen behind.

6. Multiple formats inside the same box
The game includes a "Micro" mode for newcomers, a short version (4 cycles), and a full version (6 cycles), adjusting length, table space, and difficulty. 1830 doesn't offer this kind of format variation within the same edition.

7. Fantasy setting, not historical
Unlike 1830 and the vast majority of 18xx titles (set in real historical moments), Railways of the Lost Atlas takes place in an invented fantasy world, with no pretense of simulating any real railroad.