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18España

Designer: Leonhard "Lonny" Orgler, Enrique Trigueros

The Iberian Peninsula with dual track gauges, rugged terrain, mines, and partial capitalization.

18ESP — Summary


Capitalization type


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Setting and map: the Iberian Peninsula
1830 covers the northeastern USA. 18ESP is set on the Iberian Peninsula, with the Spanish railway network of the 19th century as its backdrop. The map is rugged and reflects the real difficulty of building railway lines across one of Europe's most orographically complex peninsulas: the Pyrenees, central mountain ranges, and Andalusian highlands.

2. Dual track gauges: Iberian and narrow
In 1830 all track is equivalent and there is no gauge distinction. In 18ESP there are two distinct track gauges: the Iberian gauge (the traditional Spanish gauge, wider than the European standard, adopted in the 19th century for stability on mountainous terrain) and the narrow gauge (used on mountain and regional lines). Each corporation mostly runs one gauge, and only trains with the "combined" variant can cross a mountain pass to link both networks.

3. Very demanding terrain
In 1830 terrain has a one-time cost but is not a dominant factor. In 18ESP the peninsula is mountainous and hexes with difficult terrain (mountain ranges, high passes) are very expensive to build through. The orography demands careful planning of every network extension, since direct routes tend to be the costliest and alternatives through valleys or along the coast significantly lengthen distances.

4. Mines as revenue sources
In 1830 revenue comes exclusively from cities and towns. In 18ESP there are mine hexes that generate specific income for trains that visit them. Connecting mines can be as profitable as, or more profitable than, connecting cities, especially in areas where mines are clustered but terrain is difficult. These alternative revenue sources change the logic of route design entirely.

5. Companies with historical Iberian routes
The game's companies recreate the great railways of 19th-century Spanish history: the companies that built the radial lines from Madrid, the Mediterranean coastal lines, and the cross-border connections with France. For players who know the Iberian railway network, the map and the companies resonate with real names and routes, adding an extra layer of thematic recognition.

6. An 18xx with its own identity, not just a variant of 1830
The combination of dual track gauges, extreme terrain, and mines gives 18ESP a flavour very different from the classic Anglo-Saxon 18xx games. Knowing 1830 is not enough to be a strong 18ESP player: managing terrain, gauges, and mines forces you to rethink from scratch how a profitable railway network is designed.