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18USA: The Railways of the United States of America

Designer: Edward Reece, Mark Hendrickson, Shawn Fox

1817's financial engine (loans, short selling, mergers) applied to the whole USA map, with random setup every game.

18USA — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Not a 1830 variant — it's an expansion/application of 1817
Unlike most titles on this list, 18USA does not build directly on 1830: it inherits almost all of 1817's financial rules. Because of this, every way that 1817 already differs from 1830 (loans, short selling, hostile mergers) also applies here, amplified by a much larger map.

2. Map: the entire continental USA, up to 7 players
While 1830 is limited to the Northeastern USA for 2-6 players, 18USA covers the whole continental United States, supporting up to 7 players.

3. Loans, short selling and hostile mergers (inherited from 1817)
As in 1817, and unlike 1830, companies can take out loans to pay for trains or upgrades, players can sell shares they don't own, and operating companies can merge or absorb one another, either friendly or hostile. None of these three mechanics exist in 1830.

4. Companies with no fixed home: chosen during a selection auction
In 1830 each company has a home city printed on the map. In 18USA, as in 1817, the 21 companies have no fixed home: each player picks the starting city when buying control of a company during the selection auction.

5. Randomized map and private companies every game
Unlike both 1830 and 1817 (fixed maps), 18USA randomly selects which private companies enter play (roughly 15 out of 30 available), randomly picks up to three additional metropolises from six possible locations, and randomizes the value of several off-map areas.

6. City subsidies to incentivize less attractive routes
The game introduces specific subsidies (cash, revenue bonus, free tile, or free token) to encourage founding companies in locations that would otherwise be economically unattractive. This incentive mechanism exists in neither 1830 nor 1817.

7. Even higher financial risk than 1817
The combination of loans, short selling and hostile mergers from 1817, applied over a much larger map with randomized setup, makes 18USA one of the riskiest and least predictable titles to compare against 1830, which by comparison is the most conservative game of the series.

8. Designed for groups already experienced with 1817
Because of its dependence on 1817's rules, 18USA is best understood as a "large-scale expert mode" for groups that already know 1817 well, rather than as an entry point coming from 1830.