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18NewEngland

Designer: Scott Petersen

From Massachusetts to New York: draft with no auctions, partial capitalization at par, and a great entry-level game.

18NewEngland — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Setting and map
1830 covers the northeastern USA with a large map and many cities. 18NewEngland is set in southern New England, from Massachusetts down to New York, covering the routes of companies such as the New York, New Haven & Hartford and the Boston & Maine. The map is more compact and the game is played with 3 to 5 players.

2. No auction and no privates: minors reserved in snake order
In 1830 privates go up for auction with open bidding. In 18NewEngland there are no privates and no auction: the game opens with a snake-order reservation where each player directly picks which "minor" company to found and at what par price, with no bidding mechanism or direct conflict.

3. Two-tier structure: single-share minors that merge into majors
In 1830 every company is equal from the start: 10 shares, full capitalization. In 18NewEngland there are two clearly distinct company types: 15 possible "minors," each with a single share (100%), serving as the entry point; and 8 "majors" with 10 shares, which have no fixed home and only come into existence when players merge one or more minors into them during a dedicated Merger Round, available from phase 3 onward. This "merging up" system has no equivalent in 1830.

4. Majors float with just 20% sold, not 60%
In 1830 a company needs 60% of its shares sold to float and receive capital. In 18NewEngland majors do so with just 20% (2 shares), a much lower threshold that speeds up big companies' access to capital.

5. Express trains that multiply revenue instead of running separately
In 1830 each train a corporation owns runs its own route independently. In 18NewEngland, starting with the type-5 train ("express," marked with an E), if a corporation owns more than one, instead of each running separately, the route's revenue is multiplied by the total number of express trains it holds. It's a revenue-stacking mechanism with no counterpart in 1830.

6. No privates in the base game
In 1830 privates are central to the opening phase: they generate revenue, trigger synergies, and set the pace of the first stock round. In 18NewEngland the game does away with privates entirely: each player's first action is directly reserving a minor and setting its par price, which greatly reduces initial complexity.