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1860: Railways on the Isle of Wight

Designer: Mike Hutton

The Isle of Wight in an 18xx designed for 2 players, with no bankruptcies and progressive nationalization.

1860 Railways on the Isle of Wight — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Setting and map: a small, very enclosed island
1830 covers the northeastern United States with a large map. 1860 takes place on the Isle of Wight, a very small map full of "chines" (small coastal valleys) that force tracks to wind around them. The reduced size forces direct contact between companies from very early on, and the game is known as one of the best 18xx options for just 2 players, something 1830 doesn't specifically aim for.

2. No one is ever left without a train: insolvency instead of bankruptcy
In 1830, if a company cannot pay for a mandatory train, it may end up bankrupt and be liquidated, and the president must cover the difference from personal funds if the treasury falls short. In 1860 companies are never required to own a train: if they don't have one, they simply become "insolvent" and must rent a train corresponding to the current phase, withholding all their revenue until they eventually buy one of their own, without the president ever having to put up personal money.

3. A player can own 100% of a company
In 1830 the individual ownership limit for a company is 60%. In 1860 a player can own up to 100% of the shares of a single company, without the limit that applies in 1830.

4. Progressive nationalization of the lowest-earning companies
A mechanic completely absent from 1830: when the first "9+5" train is purchased and every company already has at least one train, a nationalization process begins. From that point on, the two companies with the lowest revenue progressively stop operating (are nationalized), and the game continues until only two active companies remain — an ending determined by this chain, not by the bank running dry as in 1830.

5. Topography that forces winding routes
The "chines" (coastal inlets) on the Isle of Wight map force tracks to zigzag around the terrain, a geographic restriction far more pronounced than that of 1830's relatively open map.

6. A game designed and balanced for 2 players
While 1830 shines best with 3 or more players, 1860 is specifically designed and highly regarded as a 2-player experience, preserving the tension and interaction typical of 18xx games in a smaller format.