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1822: The Railways of Great Britain — Medium Regional Scenario

Designer: Simon Cutforth

Medium regional version of 1822: England and parts of Wales and Scotland, in a shorter format.

1822MRS — Summary


Capitalization type


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Map trimmed from 1822GB, still denser than 1830
1830 covers the northeastern USA on a fixed map. 1822MRS is played on a region of England and parts of Wales and Scotland, trimming the most extreme areas of 1822GB's full map. Compared to 1830, it remains a much denser map in terms of cities.

2. Shorter than 1822GB, in line with 1830
Thanks to the smaller map, an MRS game typically runs 3.5 to 4.5 hours, noticeably shorter than a full 1822GB game and in line with a typical 1830 game among experienced players.

3. Everything is bought at auction: privates, minors, and major "concessions"
In 1830 only the privates go up for initial auction. In 1822MRS, as in 1822GB, every stock round simultaneously auctions privates, "minor" companies (2 shares), and "concessions" to found major companies.

4. Minors merge into majors to create or grow them
This concept doesn't exist in 1830. In 1822MRS, a minor must have operated at least once before it can be absorbed by a major, bringing its already-built track along.

5. Initial "L" trains and conversion to 2-trains
In 1830 the first generation of trains is already the normal 2-city train. In 1822MRS the game starts with special "L" trains (£50, even cheaper than 1822GB) convertible into 2-trains before they rust.

6. Fewer companies than 1822GB, but still more than 1830
With 7 majors and 16 minors possible (versus 1822GB's 10 majors and 24+ minors), MRS scales down from the full map, but still supports far more active entities at once than 1830.